“Follow directions.”

“Do not be Disruptive.”

These are pretty standard rules that we grew up with and are quite ubiquitous today. If broken, we would “get in trouble.” Here is the thing: following directions and  being disruptive are 2 rules we cannot afford to follow.  I am probably disrupting your thoughts right now.

Okay, so I’m not talking about behavior here, but I am referring to the way we think. My 2 friends, Creativity and Innovation, have become very good at breaking these rules. They are mavericks. They ask lots of questions like, “This is so ridiculous, what is a better way of doing this?” And they ask, “When I attend adult professional learning, why is lecture still the primary delivery method when research shows this is not the way we learn best? Why do we have desks in classrooms? Why are we still battling traffic and have not invented flying cars? Why are cabs yellow and not chartreuse?” (Probably because chartreuse is disgustingly ugly, but researchers do say the human eye can most easily detect this color).

We started using the concept of “disrupt” to think about product development. We looked at the concept of doing the opposite of what is expected – what convention tells people what will be successful – and could not stop thinking thinking about the concept of looking at an object or idea and think about an entirely different radical way to achieve the same end. – See more at: http://www.innovationexcellence.com/blog/2013/07/28/disruptus-its-the-game-designed-to-open-every-mind/#sthash.SMl5npFn.dpuf

My family and I were at a game store and stumbled across a game called “Disruptus.” After I read the game description, I knew I had to have it. The game has 100 cards with pictures of things we are familiar with: whisks, spoons, cars, bikes, etc. When you roll the dice, the game challenges you to either improve, transform, create, or completely disrupt something. Creativity and Innovation break our 2 rules by playing this game. They are creating innovative solutions to solve the problems of complacency, mediocrity, and conformity.

Some of you immediately want to become friends with Creativity and Innovation. Beware, if you become friends with them, they will hijack those outdated paradigms in your brain. They will ask pesky questions! What if you took an opposing route instead of the preferred route? What if you looked at a concept in a radically different way that would achieve the same purpose? What if you engaged in disruptive thinking? Will you break the rules with us? My friends, Creativity and Innovation, will have quite the influence over you. You might even “sit out” for recess for breaking the rules. But that is okay, because each time you “sit out” you are changing the game of thinking.

Go ahead, grab your chartreuse crayon and start sketching out the change you want to see.

Look at the picture, grasp what is the purpose, and come up with a completely different way to achieve the same purpose – See more at: http://www.innovationexcellence.com/blog/2013/07/28/disruptus-its-the-game-designed-to-open-every-mind/#sthash.SMl5npFn.dpuf

The concept was to get players practicing how to innovate by using 100 simple, everyday objects or scenes, each depicted on a card. As the focus of the game, we broke down the concept of innovation into what we felt were four important parts – which then became the basic “moves” of the game:

  • CREATE2 Take element(s) from each of 2 different images and create a new object/idea
  • IMPROVE Look at an image and add or change elements to make the object/idea better
  • TRANSFORM Look at an image and place it into a different context where it gains a new purpose
  • DISRUPT Look at the picture, grasp what is the purpose, and come up with a completely different way to achieve the same purpose

– See more at: http://www.innovationexcellence.com/blog/2013/07/28/disruptus-its-the-game-designed-to-open-every-mind/#sthash.SMl5npFn.dpuf

The concept was to get players practicing how to innovate by using 100 simple, everyday objects or scenes, each depicted on a card. As the focus of the game, we broke down the concept of innovation into what we felt were four important parts – which then became the basic “moves” of the game:

  • CREATE2 Take element(s) from each of 2 different images and create a new object/idea
  • IMPROVE Look at an image and add or change elements to make the object/idea better
  • TRANSFORM Look at an image and place it into a different context where it gains a new purpose
  • DISRUPT Look at the picture, grasp what is the purpose, and come up with a completely different way to achieve the same purpose

– See more at: http://www.innovationexcellence.com/blog/2013/07/28/disruptus-its-the-game-designed-to-open-every-mind/#sthash.SMl5npFn.dpuf

The concept was to get players practicing how to innovate by using 100 simple, everyday objects or scenes, each depicted on a card. As the focus of the game, we broke down the concept of innovation into what we felt were four important parts – which then became the basic “moves” of the game:

  • CREATE2 Take element(s) from each of 2 different images and create a new object/idea
  • IMPROVE Look at an image and add or change elements to make the object/idea better
  • TRANSFORM Look at an image and place it into a different context where it gains a new purpose
  • DISRUPT Look at the picture, grasp what is the purpose, and come up with a completely different way to achieve the same purpose

– See more at: http://www.innovationexcellence.com/blog/2013/07/28/disruptus-its-the-game-designed-to-open-every-mind/#sthash.SMl5npFn.dpuf

The concept was to get players practicing how to innovate by using 100 simple, everyday objects or scenes, each depicted on a card. As the focus of the game, we broke down the concept of innovation into what we felt were four important parts – which then became the basic “moves” of the game:

  • CREATE2 Take element(s) from each of 2 different images and create a new object/idea
  • IMPROVE Look at an image and add or change elements to make the object/idea better
  • TRANSFORM Look at an image and place it into a different context where it gains a new purpose
  • DISRUPT Look at the picture, grasp what is the purpose, and come up with a completely different way to achieve the same purpose

– See more at: http://www.innovationexcellence.com/blog/2013/07/28/disruptus-its-the-game-designed-to-open-every-mind/#sthash.SMl5npFn.dpuf

The concept was to get players practicing how to innovate by using 100 simple, everyday objects or scenes, each depicted on a card. As the focus of the game, we broke down the concept of innovation into what we felt were four important parts – which then became the basic “moves” of the game:

  • CREATE2 Take element(s) from each of 2 different images and create a new object/idea
  • IMPROVE Look at an image and add or change elements to make the object/idea better
  • TRANSFORM Look at an image and place it into a different context where it gains a new purpose
  • DISRUPT Look at the picture, grasp what is the purpose, and come up with a completely different way to achieve the same purpose

– See more at: http://www.innovationexcellence.com/blog/2013/07/28/disruptus-its-the-game-designed-to-open-every-mind/#sthash.SMl5npFn.dpuf

The concept was to get players practicing how to innovate by using 100 simple, everyday objects or scenes, each depicted on a card. As the focus of the game, we broke down the concept of innovation into what we felt were four important parts – which then became the basic “moves” of the game:

  • CREATE2 Take element(s) from each of 2 different images and create a new object/idea
  • IMPROVE Look at an image and add or change elements to make the object/idea better
  • TRANSFORM Look at an image and place it into a different context where it gains a new purpose
  • DISRUPT Look at the picture, grasp what is the purpose, and come up with a completely different way to achieve the same purpose

– See more at: http://www.innovationexcellence.com/blog/2013/07/28/disruptus-its-the-game-designed-to-open-every-mind/#sthash.SMl5npFn.dpuf

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